This Day In History: 05/24
The cicadas came out in full force yesterday, swarming trees and plants and sounding like police sirens when echoing from the nearby creek. There'd been a few before this weekend but they didn't really get their groove on until now.
Here's a picture of some plants I have growing in the backyard. See how many cicadas you can count in this square footage of greenery. The answer is shown in the next picture.
Here's the difference in volume through my fancy double-paned windows, taken with artistically horizontal cinematography.
Loud Cicadas (2MB WMV)There is a subset of our society known as the "Easily Offended". People in this elite clique are characterized by one or more of the following traits:
The Post had an article on Sunday about the giant hoops that today's high school seniors have to jump through to ask the girl of their choice to prom . From the guy who added a slide to the senior slideshow to the guy who wrote PROM? in chocolate chips on some pancakes, kids today supposedly have to make their request like a marriage proposal lest the girl deem their question too unromantic and turn them down. Says one girl, "The romance is gone from everything else. All we do is go to parties and hook up. Prom is like a real date."
In MY day, we did not spend our entire high school careers going to parties and hooking up (or maybe I just went to the wrong high school, or the wrong parties). If you wanted to take someone to prom, you either called them up, or spread word through the neighbourhood gossip. The person replied with either yes or no, and that was that. If you had a steady boyfriend/girlfriend that was obviously the love of your life and destined to be a husband/wife, then going to prom was an implicit part of the package. In fact, that was one major reason people dated at all -- so they wouldn't have to stress over who they'd take to the prom! When you blow a few hundred bucks on a new VCR, they make sure to include batteries to run the remote. Prom is supposed to be the cheap double-A battery of high school relationships.
The bonus of this approach was that getting shut down remained a kind of private embarassment, like groggy mornings when you brush your teeth with hair gel, or the time you fell asleep on the toilet and fell in. If guys have to ask in front of the entire school and then the girl says no, they will most likely implode on the spot, or transfer to a private school.
Just wait for the day that all people who were asked to prom on the deck of the Love Boat and then spent thousands of dollars on one night of entertainment are ready for marriage. Because marriage obviously has to outdo prom, the proposal will have to include at least two of the following elements, or the girl won't take it seriously: space travel, sky writing, erupting volcanos, or herds of wild horses.
The two-hour LOST season finale is tonight! I'm guessing that Desmond will make an appearance for some reason, but I have no idea what they've been building up to these past eight weeks. That's the problem with trying to stretch a 22 show series over 40 weeks -- you lose the story's momentum and forget all of the clues amidst the absurd number of reruns. I also ordered the second season of The 4400 which came out yesterday.
I am going to get your balls.
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You can also see what my pet peeves were two years ago here.
An FBI target puts his whole life online
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In culinary terms, my weekend was a lazy cake topped with busy. Friday night was a relaxing night at home with sushi on the back porch. We tried the really cheap sushi from Safeway, which satisfied without being particularly delicious. Good if you crave sushi on the way home (and cheaper than Trader Joe's), but not as good as going to a restaurant.
Saturday opened with a trip to Costco for steaks and shells. In the afternoon we went to the Wine Tasting Bar in Reston Town Center with Page, who would be "Evil Paige" by virtue of being the second Paige we know except that she spells her name differently. The tasting bar was an interesting amalgamation of wine and capitalism -- you load up Winery Debit Cards with cash and then insert them into a machine that squirts a sample of the wine into your glass. Afterwards, we went to Uno's for pizza, served under the overly watchful eye of the overly friendly waitress.
On Sunday, our plans to hike up Old Rag were cancelled because of tropical rainstorm conditions, so I purchased the new Super Mario Galaxy 2 game for the Wii, which is very similar to the first apart from the fact that Mario has a huge ego and flies around in a him-shaped spaceship.
In the evening, we ate at American Flatbread in Ashburn with Brian and Emily, which is even farther away than us Sterling-ites would usually travel for food. We followed this up with three and a half hours of LOST, arriving home halfway through the clip show.
Man sucked into sausage seasoning machine
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There are no major spoilers in this review.
Overview
At its heart, Diablo 3 is a manifestation of the slot machine principle: you run around killing monsters by clicking on them, and get showered in gold, gems, and magical loot. Occasionally, an amazing piece of armor or a weapon will drop, powering you up for harder fights and ensuring that you want to keep playing in search of better loot. Diablo 2, the ultimate time-wasting game released 12 years ago, was a huge success and attaches high expectations and baggage on its sequel, but this new game stands strong on its own. There are parts which could have been done much better, but nothing that takes away from the sheer fun and addictiveness of the core gameplay mechanics.
At the time of writing, my primary character is a Level 45 Demon Hunter in Act II at the Nightmare difficulty level, although I have played the other four classes (Barbarian, Monk, Witch Doctor, Sorcerer) at least to Level 11.
Gameplay
This is definitely an evolution of the Diablo series, which is a good thing. The game design plays it safe, refining many of the annoyances of the older games without introducing anything that completely changes the genre. (When Half-Life came out, I was bored to tears because I really just wanted to play a new version of DOOM). All of the character classes feel fun, viable, and have a nice sense of progression towards unstoppable power. The handling of potions and life / mana regeneration makes battles slightly more strategic, and the character stat pages have all the numbers and clear descriptions you could possibly want (although you can have just as much fun ignoring the numbers under the hood).
The biggest change in gameplay is the elimination of skill trees and point allocation. In games like Diablo 2 and World of Warcraft, you earn points at each level which you can then spend to get better at specific skills. This system required much planning and research to ensure that you didn't make an irrevocable stupid mistake, and I was weary of starting every Diablo 2 game by looking up builds on the Internet. In Diablo 3, there is just a big bag of skills with various modifiers. You eventually learn every skill, and you customize your character by picking out your 6 favorite skills. You can swap out your skills with minimal penalty, which really encourages experimentation and natural growth. I'm onboard with the change, and would become a Fan of it on Facebook if it were a celebrity and if becoming a Fan actually meant anything.
The game has four levels of difficulty, and the challenge feels about right so far. Normal mode is sometimes tricky, but never so demanding that you're afraid to experiment with your build. Nightmare ramps up nicely so far, and feels difficult without feeling frustrating. Every map is randomized each time you play, and I continue to stumble across little random events that I hadn't seen before.
Graphics and Sound
The style and tone of the game are very well done, and the graphical look is perfect. I have a 2010 vintage graphics card (aged in oak) and the framerate is rock solid in all but one dungeon (which has lots of water effects). Skills look and feel progressively more powerful, and the music easily walks the fine line between ambient garbage and being too melodically recognizable. The voice acting is solid, though the little quips that are humorous at first can get noticeably repetitive. I don't care much about speech anyhow, since I read fast and click impatiently through walls of text.
The game's main plot is the MOST INCREDIBLE STORY EVER to win third prize in an elementary school Reflections Contest. It's eminently forgettable, and the dialogue is often laughably bad, as if it were all written by an English major (that failed out and switched to business) who was told to write a haiku using only eight syllable words. This doesn't matter though, because the lackluster story doesn't make the game any less fun -- it just means you can safely ignore almost all of the plot and go about your business of killing monsters.
User Interface
A noticeable flaw in Diablo 3 is the user interface, which was obviously designed by the same guy who thought it was a good idea to make the text next to ATM and gas pump buttons not actually line up with the button being described. The UI is overly busy, insisting on holding your hand through each quest and informing you of the most mundane details that don't really matter. Every alert is flashy and animated, and popups litter the screen like a Punch the Monkey website from the late 90s. It can be very distracting to play with all of these notifications firing, similar to reading online articles on websites that insist on putting automatically updated Twitter feeds next to the prose. You cannot turn any of these annoyances off, and it is very easy to miss the information that matters, like which new skills were just unlocked when you gained a new level.
The skill UI is intentionally obtuse, to make it so you cannot easily switch your 6 skills in the heat of combat (and making a UI worse to prevent an action perceived as harmful has never been a successful design principle). Turning on "Elective Mode" is a must, so you can select your 6 most useful skills, but even then it can be hard to see the big picture of your full skill set, since the skills are spread across six separate pages in the UI. A list approach to this aspect, with all of the skills on a single drag-and-drop page, would have been much more intuitive.
Always Online
Diablo 3 is designed as a client/server game, where the guts of the game are actually running on Blizzard servers, and the part installed on your local computer is just used to render the graphics and let you click on stuff. There are definitely solid technical reasons for this approach (preventing cheating, ease of hotfixes, etc.) but undeniably and without caveat, it's a stupid idea to require an Internet connection to play a single-player game. I'm lucky enough to have a fast, consistent connection, and have had minimal problems with the servers after the Launch Day debacle, but I would still prefer to just be able to fire up the game locally without having to deal with lag and logins. So far, this is not enough to dampen my enthusiasm for the game, but it's something to take note of.
Blizzard's online environment, battle.net, has not improved in the least bit since my Starcraft II review in 2010. Blizzard's attempt to transform gaming into a social venture is awkward, like Google thinking that Plus will catch on if they just integrate it everywhere. For me, gaming is primarily a solo endeavor, and sometimes I just want to play a game without talking to other gamers or inadvertently revealing that I played Skyrim for 160 hours in the last two months of 2011. I would mind battle.net much less if I could go "invisible" or have some privacy control over what details are available to friends.
The final piece of the online puzzle is the Diablo Auction House, where you can buy weapons and armor for in-game gold or real currency. I would strongly recommend not buying from it, because it defeats one of the primary joys of playing the game: what sense of elation can you possibly get from an amazing prize that randomly drops in the game, when you know you can just obtain better gear more easily and with less of a time commitment in the auction house? The gear for sale from other players will always be better than the gear you get in the game (sometimes 2 and 3 times as good) because of the way minimum level requirements work. For example, the best sword you can use while at Level 9 would not actually drop in the game until you are Level 15, but you can immediately buy it at Level 9 from other players who are further along. Just use the auction house for selling your old gear and your playtime will be a little more fun.
Bottom Line
Diablo 3 is well-polished with a ton of replayability, and can be enjoyed with or without prior knowledge of the series. If you don't mind a kludgy skill interface and the always online requirement, this is a solid purchase.
Final Grade: B+
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Congratulations to Kathy, who was one of 9 readers that answered this year's census and won a $10 gift certificate to Amazon.com! Lurkers were unusually uninterested in free money this year, as those 9 responses were only about half of my usual regular anonymous traffic.
In other news, I have released and taken today off to start on v0.3.0. I'm meticulously tracking the schedule for this work so I can get better at software estimation, and my spreadsheet reports that I've spent 138.5 hours so far, at an average rate of 2.5 hours per day.
Enjoy the long weekend!
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There are many resources available for mastering individual heroes (like the Cynical Nerds Youtube series or Furious Paul's Overwatch Strategy Guide). Instead of retreading the same ground, I'm going to approach Overwatch's 21 heroes from the perspective of how easy each one is to master. Every hero is fairly easy to pick up and use, but some heroes are more tricky to play in a way that will help your team win a match.
Starter Heroes: These heroes have straightforward, understandable skillsets and roles, and it is very easy to make a difference in a game with them.
Intermediate Heroes: These heroes are simple to play, but require a little extra spatial awareness and focus to support game objectives. Try them out once you're comfortable with the general flow of the game.
On Friday, I'll cover the other 9 heroes, which are a little trickier to play than these.
Overwatch turned one year old yesterday. I started playing this game during the closed beta in February 2016, and it is the only game in recent memory that has retained my contiguous interest for more than a year. Even in the face of crazy VR games for the Oculus Rift, I still find myself coming back to Overwatch to unwind after a long day of work.
I haven't increased my stable of heroes that I'm good at playing, but there's still enough variety to make each game fresh and satisfying. Plus, the online community is "not awful", which is pretty high praise for any online community.
What games are you playing these days, and what upcoming games are you looking forward to?
tagged as games | permalink | 4 comments |
There are no major spoilers in these reviews.
Benfei USB-C to HDMI Adapter (Male-to-Female):
Streaming from a laptop is a regular part of our TV watching experience, but the ultrabook laptops I prefer have stopped having HDMI ports. This little adapter works fine for 6 months to a year before you have to unplug/replug it constantly to patch sound through it. 3 months later, it stops working all together. We went through 3 of them over 2 years before I finally gave up and bought a dedicated USB-C to HDMI cable (Male-to-Male). There's a sexuality joke buried in here somewhere.
Final Grade: C-
Colony, Season Three:
At the end of Season Two, I was worried that Colony (by LOST's Carlton Cuse) would devolve into a slow-paced slog without any answers. So, it was not reassuring to see that the first several episodes of this season take place in the wilderness and involve a brand new set of characters (one who looks like John Locke) with origin flashbacks. Luckily, the LOST clone part gets over quickly and the action returns to the parts that made the first season somewhat watchable.
There's a great story in here somewhere, but it's stretched to infinity and poorly executed onscreen. There are weird leaps in time and extended scenes with odd reaction shots that feel like huge chunks of the story were edited out. The show was cancelled after this season, and I'm perfectly fine with that. There are minor cliffhangers in the finale, but honestly, the show didn't make me care enough to be disappointed.
Final Grade: C
Samsung HW-MS550 Sound+ Soundbar:
This soundbar replaces my 15-year-old 5.1 surround sound system which we never fully exploited and just caused wiring headaches any time we rearranged the living room. I'm pretty sure I was never the person that was going to perfectly align all of the speakers and mathematically calculate the perfect cone of aural bliss, and that level of effort is even less likely now that we watch TV with subtitles after toddler lights out. The soundbar is easy to install, has sound quality good enough for the trashy TV and movies that we watch, and instantly reduces clutter in my entertainment nook by 500%.
Final Grade: B
Earth's Best Fish Nuggets for Kids:
I bought these fish sticks for Maia to mitigate any disappointment she might have from watching us eat our raw sushi. She popped one in her mouth and then immediately opened it to allow the nugget to fall back onto the plate. In my post-dinner dinner of fish nuggets that Maia had not finished (all of them), I found that they were 85% breading, 10% fish glue, and 5% actual fish. I chewed a nugget in search of real fish and experienced a powdery, formless texture that evoked a sense of "someone was talking about fish in the next room when they baked this bread nugget".
Final Grade: F
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Someone sent us this nice puzzle of Ian's name, but it came without a card so we have no idea who to thank.
This boy is now 9.8 pounds of Uri (roughly 3.3% of the net family weight). He is the loudest sleeper of all time, continuously grunting or vocalizing about some unseen TV show in his dreams.
Unlike Maia, Ian did not know how to smile at birth, but he has just recently started doing the "side smile" where only half of his mouth curves up.
Rebecca and I are still alive but would prefer a world where we can put the kids into cryostasis for 9 hours at a time to get an uninterrupted sleep cycle.
tagged as offspring, day-to-day | permalink | 0 comments |
This picture was taken 10 years ago today, on May 24, 2013.
We were at the Veramar Vineyard in Berryville, VA, on the way to a bed & breakfast in downtown Winchester to celebrate Rebecca's recent graduation from her physical therapy program at NOVA. These were the halcyon days full of free time where we could just dump a bunch of cat food in a bowl and take off for the weekend on the spur of the moment.
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There are no explicit plot spoilers, although I describe aspects of character development and the flow of the book in broad generalities.
The Wars of Light and Shadow series is a massive geoglyph, painstakingly shaped by hand across miles and years. We may not have had the authorial bird's-eye view to see what it would become, but this final volume perfectly completes the image and vindicates the author's efforts. Song of the Mysteries works as a culmination and callback to the entire 11-book series, resolving and reshaping everything that I've fervently read and reread over the past 30 years. It weaves the vast, abstract planetary perspective back together with the intimate, introspective character moments I love.
The plot continues to move in unpredictable directions while painting new layers onto events from earlier books (especially Curse of the Mistwraith and Fugitive Prince). This volume isn't just about tying up loose ends though -- it raises new moral conundrums and contextualizes current events in the weighty Paravian lore of the First and Second Ages. Any one of these historical asides is intriguing enough to be the germ for another novella in this universe, like The Gallant.
Be ready to take time off work for your first readthrough because good stopping points are rare (Chapter XIV is a decent saddle ridge to catch your breath before tackling the summit). The pacing forgoes any sort of slow burn and rarely lets up in intensity, with climactic events happening in almost every chapter. Every time I thought the book's language had reached a plateau in its ability to convey the tension, danger, and beauty of different scenes, the next chapter would prove to be even stronger. The tired joke about volume controls that go to 11 doesn't quite apply here because Song of the Mysteries starts at 11 and peaks around 16.
More than plot, pace, or prose, the character development is what I appreciate most about this volume. The characters I met as a teenager have matured through the lens of my own adulthood, and they all reap their earned conclusions -- some tragic, some triumphant, and often a mix of both. Most rewarding for me was Tarens, the loyal crofter whose involvement in the plot didn't satisfy me when I first read Initiate's Trial. His development here completely dispels my indifference and he has become one of my favourite characters in the series.
Song of the Mysteries is the ending that the series deserves. It should simultaneously satisfy long-time fans while elevating the now-complete series to "classic" status for future readers to discover and appreciate. This series is absolutely worth trying if you're a patient fan of rewarding, intricate complexity.
Final Grade: A+
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