List Day: 10 Albums in 10 Years
A short list of my absolute favorite albums from the past decade, in the order of the year I listened to them religiously. Branch out today!
- Muse - Absolution (2005)
- KT Tunstall - Eye to the Telescope (2006)
- The Darkness - One Way Ticket to Hell...And Back (2007)
- Last Shadow Puppets - Age of the Understatement (2009)
- The Hoosiers - Trick to Life (2009)
- Just Jack - All Night Cinema (2011)
- Lenka - Lenka (2011)
- Mark Ronson & The Business Intl - Record Collection (2012)
- The Bird and the Bee - Ray Guns are not Just the Future (2012)
- Nappy Roots - Watermelon, Chicken & Gritz (2013)
There are no major spoilers in these reviews.
The Wolf of Wall Street (R):
Though well-acted, this movie is self-indulgently long. Many scenes stretch beyond their obvious ending points, as if the director just gave his actors general cues and filmed until they ran out of invented dialogue. After a while, all of the drugs, boobs, and rousing speeches start to run together, culminating in an ending that doesn't add up to much.
Final Grade: C
The Art of Racing in the Rain by Garth Stein:
Rebecca picked up this book in the Seattle airport. It's a very well-written fiction about a family, told from the perspective of the dog. I enjoyed the sentimentality, although the story itself is unrelentingly maudlin, emphasizing the unfairness of life. However, it's a brief, enjoyable read, suitable for a plane trip or a beach trip. You can read Rebecca's less-capsule-like review in her blog, linked on the sidebar.
Final Grade: B
Brooklyn 99, Season One:
This show is sporadically funny, but not nearly as good as the collective Internet says it is. Your appreciation for the show will be directly proportional to how long you can tolerate Andy Samberg mugging for the camera. Sometimes, it can't decide whether it's a smart, post-modern take on cop shows or a Saturday Night Live skit outstaying its welcome.
Final Grade: C
Time-lapsed Blogography Day
Twenty years ago today, in 1994, I came home from Indoor Track practice (which occurred unironically outdoors at the Masonic Temple) and got a new pair of BAGs (big-assed glasses). In the evening I worked as the foreman of the stage crew for the Alexandria Symphony, racking and stacking orchestra chairs and playing soccer in the band room during the concert.
Nineteen years ago today, in 1995, I printed out the score to Sonorous Sonata, a brain-dead piece I'd written in a single night to satisfy a high-school theory teacher that wanted me to write for something other than a brass ensemble. Later on, I played Doom II with Jack.
Fifteen years ago today, in 1999, I drove Jen Graves and her cat home from Blacksburg for Thanksgiving Break. She did not yet know that her roommate, Rosie, was moving in with me the following year (nor did I tell her), and spent much of the trip talking about all the fights they had in their apartment. That evening, Liz, Shac, Kelley, and Melody arrived at my parents' house for a mild, parent-proximity overnighter before our road trip to the Temple game in Philly the next day.
Fourteen years ago today, in 2000, Shac was staying in my apartment at Foxridge because he didn't want to go home for Thanksgiving Break. It was also the day before I took the GRE to get into grad school, and the day before my sister and I drove through a snowstorm to celebrate Thanksgiving with my grandpa in Michigan.
Twelve years ago today, in 2002, the FSU Music Theory basketball team formally incorporated, with the worst name in the league.
Date: Tue, 19 Nov 2002 15:11:44 -0500
Dear Diminished Five:
We now have a full roster of 15 (see below)! Since only five people will be on the floor at any one time, this should offer quite a bit of flexibility for those who cannot make it to more than one game a week. I will be purchasing our spot in League 6 this week and will order our jerseys some time in the next couple weeks (any color preferences?).
Scott Baker has agreed to act as "player coach" and will help us remember all the rules, figure out a zone defense etc... I am hoping that Dr. Mathes, who cannot make it to every game, would be willing to work with Scott in that regard.
On a side note, I have discovered that we are, at least so far, the only co-educational team in the league. I think that is a VERY positive thing, but the women on our team should feel free to discuss this with me if they have any concerns.
"Goooooooooo Diminished Five!!!!"
Our first DUNGEONS AND DRAGONS experience last weekend spawned from Anna's offhand remark that she'd never played before, and thought it'd be fun to try once just to say that she'd tried it. Up until then, my exposure to D&D had been limited to the two Community episodes (one of which involved Breaking Bad's Jonathan Banks repeating "I punch him in the heart!") and the classic skit about the pungent scent of mildew emanating from the wet dungeon walls.
As much as I was obsessed with computer role-playing games in the 80s and 90s, to the point where I preordered Savage Empire on the day it was announced because "it combined dinosaurs and Ultima and, thus, had to be awesome", I had always stayed away from tabletop gaming. I was a Dungeon Master in spirit if not in name in fourth grade, when I used to draw mazes and let my friends fight through them during lunch, but intentionally stayed away from anything more formalized.
Before the Internet, people did not celebrate geekdom, and the perceived stigma around something like D&D put those kids on the social rung even lower than me, as the kid who was two years younger than everyone in his grade and played video games all day long. Even at boy scout camp, where I had the chance to try playing without anyone from school knowing, I declined because the Dungeon Master looked exactly like Screech from Saved By the Bell.
Thankfully, we have all aged to the point where it's okay to do "non-cool" things in the name of fun, even if there are still varying rungs to the ladder of geekdom (apparently, men that like My Little Pony, or "bronies", are still far down that ladder). With this in mind, I picked up the starter D&D materials with the hopes of figuring it all out and playing a game or two. I chose the most recent release, the 5th edition, because it supposedly had less emphasis on numbers and rules, and more on storytelling.
The first thing you should know if you want to learn D&D is that the available books are awful for teaching or engaging. There are pages and pages of rules, charts, and tables (over 200 pages in the Player Handbook alone) with but a few pages devoted to actually learning the game. If you don't have much background in similar ventures, you'll have to really want to learn to get through it -- the books reminded me very much of poorly-written technical manuals that show you exactly HOW to click on a button in a UI without ever telling you WHY you would want to click that button.
Luckily, my background in being a nerd, combined with that Design of Information class I slept through in undergrad, and the Music Pedagogy classes I took as a grad student (ignoring the Music part) allowed me to learn the system well enough to teach it. With the help of online blogs and other fan-made materials, I came up with a tailored set of instructions specific to the players (Anna, Ben, and Rebecca) that allowed us to skip ahead to the engaging, fun parts fairly rapidly.
Although games can be played with just the stuff in the Starter Set, I augmented with extra sets of dice, a vinyl mat with graphing squares for drawing maps, generic tokens representing the players and monsters, and various game soundtracks on YouTube. Although imagination is the number one requirement for a successful game, the visual and aural stimuli didn't hurt as a gentle introduction for neophytes. I also used Zim Wiki on my laptop to set up a searchable archive of statistics and lore so I could spend less time flipping pages to look stuff up and more time weaving the story.
It took a couple weeks of preparation on my part, but resulted in a first adventure that went as well as could be expected. I avoided a slow, boring starting session by doing character creation in advance (shielding the players from the boring calculations) and streamlining the rules down to a 20 minute tutorial covering the most common scenarios. The party of Bjornson, Rynn, and Nit survived a goblin ambush, convinced a shopkeeper to pay for a wagon full of supplies that didn't belong to them, and kicked a goblin in the crotch during an interrogation and rescue operation. Enough fun was had that we will play again soon!
Have you played? Do you want to play? Share your stories in the comments section!
You are currently viewing the front page, so the newest post is at the top of the page. Archived news is in chronological order. The entire URI! Zone is © 1996 - 2014 by Brian Uri!. Please see the About page for further information.