Friday, May 18, 2012

Random Chart Day: Grammar and Spelling

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Thursday, May 17, 2012

Review Day

There are no spoilers in these reviews.

The Laser Game: Khet 2.0:
This game has been on our shelf for a few months now, but we've only played it a few times. It's a very neat concept, similar to chess with lasers. There are a handful of different game pieces, each with very simple movement rules, and at the end of each turn, you push a button to fire a real laser across the board. Some pieces are defenders, and can survive a frontal laser, but not one from the sides or back, while other pieces have mirrors which reflect the laser at a 90 degree angle. The goal is to kill your opponent's king with the laser.

Playing the game requires a change of mindset from normal board games, since geometry is involved, which is probably why we turn to more traditional games when we're tired at night. However, I can see this being plenty of fun for people looking for a purely strategic two-player game without any luck involved.

Final Grade: B-

Jaipur:
Jaipur is a two-player card game of market trade. There are various types of goods that you can sell for tokens, and the goal is to have the most tokens at the end of each round. You can only have seven cards in your hand, so saving up for a big sale will prevent you from grabbing newly arrived expensive goods on the market. There are plenty of camels involved too, but they are a double-humped sword. Owning camels will get you bonuses, but taking them from the market instead of goods frees up a market slot for new goods that your opponent can then take. This game plays like Lost Cities with slightly more setup time.

Final Grade: B+

Game of Thrones, Season One:
I didn't expect to like this going in, because it looked like Lord of the Rings, and Lord of the Rings was stupidity stretched over a near infinite time period. However, the HBOification of the genre made it compelling and instilled an urgency to quickly watch it to the end. The first season had solid character actors, a good momentum (in spite of a final episode which just felt like setup for the next season), and a dense but followable tangle of intrigue. Since I was not familiar with the books, having the bundled pictorial family tree with the DVDs was very useful. I'm slowly reading the book now, and find that the progression of the story is nearly identical between the book and the show. HBO also takes its inventory of boobies to an epic level, which sometimes does nothing to further the story at all.

Final Grade: A

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Wednesday, May 16, 2012

Diablo 3 PSA: Turning on "Elective Mode"

If you are one of the millions of people that blew sixty bucks on Diablo 3 instead of buying food for your cat and/or baby, you might be interested to know about an obscure gameplay option that will greatly increase your enjoyment of the game: Elective Mode. It is literarily impossible to invent a more unhelpful name for this important option, so today's post will reveal its secrets.

In Diablo 3, there are 6 possible action hotkeys: the two mouse buttons, and the numbers 1 - 4. Each hotkey corresponds to one of the 6 categories of skills that every character learns throughout the game. The categories are fairly arbitrary, and it is not always clear why one skill was categorized the way it was. At the beginning of the game, your "primary" category and your "secondary" category are tied to the mouse buttons by default. As you gain levels, you unlock the four numbered keys and can assign skills there.

The problem is that these unlocked hotkeys are restricted to specific categories of skills, and you'll find that some categories have plenty of fun skills while other categories are nearly useless when they first open up. The default UI forces you to pick exactly one skill from each category to play with.

Turning on Elective Mode almost completely eliminates this restriction1. You can assign a skill from any category to any of your available hotkeys (by right-clicking on a slot in the hotkey bar at the bottom of the screen, and then wading through far too many pages of skills), and can pick more than 1 skill from each category. This gives you greater strategic flexibility to choose a more offensive or defensive build, or do something completely off the wall.

Here's a concrete example: When a Demon Hunter reaches level 4, it has access to 2 Primary skills (Hungering Arrow and Entangling Shot), 1 Secondary skill (Impale), and 1 Defensive skill (Caltrops). At this time, the default UI unlocks hotkey #1, and forces you to assign a Defensive skill (the only one available is Caltrops), at the expense of your extra Primary skill. By turning Elective Mode on, you can choose any 3 of the 4 available skills, regardless of which categories they're assigned to. This might not seem like a big deal early on, but consider the possibilities when you have over twenty skills fighting for one of the six slots!

While you're at it, enable Advanced Tooltips. I know the game wants to be friendly to new players, but "This spell hurts stuff" is almost demeaning.

1: The only remaining restriction is that the left mouse button must be some sort of attack skill, so it doesn't conflict with "click-to-move".

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Tuesday, May 15, 2012

Composing Spotlight: Round-the-Clock Blues

Round-the-Clock Blues was my last composition from the high school era, before I went off to college for formal training to write seriously serious music with themes and other garbage. I got the title from a dictionary of cliches, which is common for most blues charts but which doesn't reach the creative heights of Stan Kenton's Blues in Asia Minor. This was the longest composition to date, clocking in over six minutes in length and taking two and a half months to write.

    Listen (6:21 MP3)

As previously mentioned, I learned jazz harmonies by requesting sample tapes and scores from sellers of jazz sheet music. Kendor Jazz was especially bountiful in this regards, often providing complete miniature scores for twenty songs per year. From the sound of this chart, I was still awed that you could stick a major 9th into a minor 7th chord and not impact its character. This chart also contains my first attempt at a contrapuntal ensemble section (3:59 - 4:49), inspired by similar sections from arrangements by the Tonight Show Band.

I was a fairly weak improviser in high school. For the two solo sections in the realized MIDI, I recorded myself improvising over the changes over many, many takes, and then cherry-picked the least offensive lines to transcribe.

After this piece, it would be another three years before I returned to a pure jazz chart, because budding composers aren't supposed to write music with consonant harmonies.

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Monday, May 14, 2012

Chad Darnell's 12 of 12


6:39 AM: Showered and foggy.

6:45 AM: Booty, having been evicted from the master bedroom at 3:17 AM for trying to wake us up, has established an alternate bed zone elsewhere.

8:11 AM: Soft-boiled eggs and toast for breakfast.

9:00 AM: Morning cartoons to transition from lazy to productive.

11:16 AM: Scrubbed and spotless deck.

12:23 PM: Spring cleaning with six years of Consumer Reports back issues and assorted books, including Zarlino's Music Theory tome.

2:45 PM: Enjoying the clean back porch with a bottle of Narmada Midnight, while researching vacation options.

4:05 PM: Visit of the Smiths.

4:24 PM: High five!

8:03 PM: Poker time.

10:17 PM: Ben triples up.

11:07 PM: Forlorn, leftover cookies.

tagged as 12 of 12 | permalink | 5 comments

Friday, May 11, 2012

Random Chart Day

I fail to see any correlation. I'm just bad at keeping in touch with people.

tagged as charts | permalink | 8 comments

 

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